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ExplanationEdit

Thievery is a stackable bonus that adds value to a rogue's disable traps and open locks skill checks. If HoN is anything like other D&D games, the skill checks work more or less like this:

  • DEX related base value + total thievery bonus VS trap or lock difficulty class (DC).

The higher your DEX, the likelier it is to successfully disable a trap or unlock a lock. The reason we mention "DEX-related" is that it is unclear which DEX value is taken into account in HoN to determine the base skill check value (DEX ability score? modifier? etc.) . What we do know is that the character's cumulative thievery bonus adds to the DEX-related value.

Equipment, Consumables & Powers To UseEdit

At level 10, the maximum thievery bonus your rogue can obtain during an encounter is +31. To maximize your stackable thievery bonus, here are the items/powers you need to equip or use:

TableEdit

Here is a list of items offering a thievery bonus. Use the table below to search for items according to the slot they occupy (or the bonus a consumable offers) and your character's level.


Item Type Item Name Level Bonus Value
Weapon

+3 Burglar's Dagger

10 +3
Ring

Abyssal Stone Ring

4 +3
Ring

Assassin's Ring

8 +3
Offhand

Burglar's Glove

10 +3
Ring

Cloudstone Ring

2 +1
Helm

Crown of Mastery

10 +2
Offhand

Dashing Rogue's Glove

10 +3
Helm

Devious Hood

6 +3
Consumable

Enchanted Thieves' Tools

-

+3

Helm

Footpad's Hood

3 +1
Offhand

Gloves of Recovery

8 +2
Offhand

Gloves of Stability

3 +1
Ring

Murkstone Ring

1 +1
Offhand

Observation Kit

9 +2
Consumable

Potion of Black Cat's Grace

- +10
Offhand

Rogue's Gloves

10 +5
Offhand

Skeleton Key

6 +2
Offhand

Surgeon's Tools

5 +1
Offhand

Tattered Glove

10 +1
Consumble

Thieves' Tools

- +1
Offhand

Trap Sense Gloves

6 +1
Helm

Trapmaster's Hood

9 +5

Offhand

Trapsmith's Kit

2 +1

All items (24)