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Wizard Implements consist of staves and magical orbs that add attack and damage bonuses to your spell attacks. They may also confer a wide range of additonal effects.


Jump to (List): Cleric Implement - Rogue Implement - Wizard Implement - Shield

Staves (Sortable Table)[]

Staves are two handed wizard implements. Unlike orbs they offer additional damage bonuses in the form of extra dice on top of the static damage bonus. They generally have more powerful and numerous additional effects as well.

N.B. For information on prices and known locations, consult the item's page.

Legend

  • (*) = Unique item
  • AWP = At-will powers
  • SD = Spell damage
  • OGx = ongoing damage by type
  • uw = unwounded
  • AA = Acid Arrow
Item Name Level Attack Damage Crit Range Crit Damage Bonus 1 Bonus 2 Bonus 3
+3 Staff of Arcana(*) 10 +3 +3 19-20 +3d6 normal INT +2 max HP +5
Shimmering Staff(*) 10 +3 +3, +4 if lightning, acid, force 20 +3d8 normal
Staff of the War Mage(*) 8 +2 +2, +4 vs humanoids 20 +2d8 normal
Staff of Caustic Wounds(*) 4 +1 +1, +5 w/ AA vs uw n/a +1-6 normal INT +1 crit strike (AA) +3
Cracked Arcane Staff 10 +1 +1 20 +1-6
+3 Drow Staff of Power 10 +3 +5 20 +3-18 cold resist fire +4
resist cold +4

resist acid +4

+3 Zalantar Staff 10 +3 +3 20 +3d6 normal saving throws +3
+2 Guardian Staff 10 +2 +2 +1d8 20 +2d8 normal AC +2 FORT +1 WILL +1
+3 Staff of Corrosion 10 +3 +3, +6 (acid spell) 20 +3-18 acid
+3 Staff of Fiery Might 10 +3 +3, +5 (fire spell) 20 +3d6 fire
Staff of Freezing Flame 9 +2 +2, +3 if fire or cold spell 20 +2d6 normal
+2 Necromancer's Staff 9 +2 +2 20 +2d6 normal INT +1 max HP +4
+2 Acolyte's Staff 8 +2, +4 MM +2 +4 MM 20 +2d6 normal
+2 Lightning Staff 7 +2 +2, +3 if lightning spell 20 +2d6 lightning
+2 Staff of Corrosion 7 +2 +2 20 +2-6 acid acid SD +3 resist acid +4
+2 Zalantar Staff 6 +2 +2 20 +2d6 normal saving throws +2 resist all +1
+2 Seeker Staff 6 +2 +2 19-20 +2d6 normal
+1 Guardian Staff 5 +1 +1 20 +1d8 AC +1 FORT +1
+1 Staff of Force 5 +1 +1, +2 if force spell 20 +1d6 force resist force +3
+1 Staff of Speed 5 +1 +2 20 +1-6 initiative +3 speed +1
+1 Acolyte's Staff 4 +1, +3 MM +1 +3 MM 20 +1d6 normal
+1 Staff of Fiery Might 4 +1 +1, +2 if fire spell 20 +1d6 fire resist fire +3
+1 Staff of Lore 4 +1 +1 20 +1-6 INT +1 perception +1
Staff of the Battle Mage 3 +1 +1 +2 vs humanoids 20 +1d8 normal
+1 Hexer's Crook 3 +1 +1 20 +1d8 normal initiative +2 perception +1
+1 Drow Staff of Power 2 +1 +3 20 +1d6 cold resist fire +1, resist cold +1 resist lightning +1 resist acid +1
+1 Staff of Corrosion 2 +1 +1, +2 if acid spell 20 +1d6 acid resist acid +3
Ebony Staff 1 +0 +1 20 +1d6 normal
Staff 1 +0 +0 20 +1-6
Worn Staff 1 +0 +0 20 +1-4

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Orbs (Sortable Table)[]

Orbs are one handed wizard implements. Unlike staves they only occupy your off-hand allowing you to equip a dagger in your main hand and combine the effects of both.


Legend

  • (*) = Unique Item
  • AWP = At-Will Powers
  • MM = Magic Missile
  • OGx = Ongoing damage with x spell type
Item Name Level Attack Damage Crit Range Crit Damage Bonus 1 Bonus 2 Bonus 3

Orb of Dominance(*)

10 +3 +3 19-20 +3d8 force init +3
Moonstone Orb(*) 7 +2 +2 20 +3d8 radiant
+3 Eye of Darkness 10 +3 +3, +5 (if poison spell), +2 OGP 20 +3-18 poison resist poison +5
+3 Orb of Crystallized Blood 10 +3 +3 20 +3-24 normal

max HP -4

resist all +2 regen +2 (wb)
+3 Pulsating Stone Orb 10 +3 +3 20 +3-24 normal FORT +1 CON +1
+3 Acid-Etched Orb 10 +3 +3 +2 OGA 20 +3d6 normal
+2 Guardian Orb 10 +2 +2 20 +2d8 normal REF +1 WILL +1
+3 Phylacteric Orb 10 +3 +3 20 +3-24 normal max HP -4 resist all +2 regen +2 (wb)
+3 Wizard's Orb 10 +3 +3 20 +3d8 normal
+2 Seeker Orb 9 +2 +2 19-20 +2d8 normal
+2 Orb of Crystallized Energy 9 +2 +2 20 +2d8 psychic INT +1
+2 Flaming Orb 8 +2 +2, 2 OGF 20 +2d8 fire
+2 Acolyte's Orb 8 +2, +4 MM +2 +4 MM 20 +2d8 normal
+2 Orb of Sanguinary Reprecussions 7 +2, +3 (bloodied) +2, +3 (bloodied) 20 1d8 norm
+2 Phylacteric Orb 6 +2 +2 20 +2d8 normal max HP -2 resist all +1 regen +1 (wb)
+2 Orb 6 +2 +2 20 +2d8 normal
+1 Acid-Etched Orb 5 +1 +1 +2 OGA 20 +1d8 acid
+1 Ever Watching Orb 5 +1 +1 20 +1d10 psychic init +2 perception +2
+1 Seeker Orb 4 +1 +1 19-20 +2d4 normal
+1 Acolyte's Orb 4 +1, +3 MM +1, +3 MM 20 +1d8 normal
+1 Orb of Sanguinary Repercussions 3 +1, +2 (bloodied) +1, +2 (bloodied) 20 +1d8 normal
+1 Orb of Survival 3 +1 +1 - - saving throws +1 healing received +2
+1 Orb of Drow Supremacy 2 +1 +2, +5 vs uw 20 +1d6 crit strike vs uw +2
+1 Frost Orb 2 +1 +1 +1 OGC 20 +1d8 cold
+1 Flaming Orb 2 +1 +1 +1 OGF 20 +1d8 fire
+1 Prismatic Orb 1 +1 +1 20 +1d8 max HP +3
Crystal Orb 1 +0 +1 20 +1d8 normal
Dull Ancient Orb 1 +0 +0 20 +1d6 normal
Orb 1 +0 +0 20 +1d6 normal

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